Sunday, January 20, 2013

Op. Demon's Run, Pt. 3

Finally.

The last day.

Time to burn the last tower.

I logged in at about 6 am to remove the final reinforced tower. All its' guns are dead, no ECM is online, and all of Insidious Design is offline. Beautiful. I couldn't ask for a nicer way to finish this. I have online people provide hole after we roll all open holes. Wasn't in the mood to get back door'd, not when we were this close. Everything is shut, people are on the new wormhole giving cover, it's time to end this.

I pull the moros up to the final tower. Its' name is REDEMPTION. All capital letters, all the time. Because CAPITAL LETTERS means that IT'S AWESOME. Or you've been playing too much Borderlands 2. To be perfectly honest, I would have rather have used the Phoenix for this. The phoenix only has a few uses, up to and including shooting structures, shooting capital ships, scanning, and rolling holes.When I originally left Insidious Design, the last ship I had to pull out was my phoenix. Since I had pulled out all my other ships before, I was unable to really scan a way out, and Rover refused to help me scan a way out. I had to keep my Phoenix out in a friendly POS in system. Two weeks was the total time I had to wait to get my phoenix out. Two whole friggin' weeks. I was a bit mad, and when I left (with the assistance of some Insid members that I'm still cool with), I vowed to bring my phoenix back in some day.

Back from the tangent, I'm in the moros still. The least I could do is rename it Broseidon in honor of my ship that couldn't be with me. I siege up and start hitting the tower. Turns out some of the guns were put online, but nothing I couldn't handle. So I sit there and just keep hitting the tower, stopping only to get more ammo and stront. Eventually a second dread logs on and helps, but I ask him to let me have the final shot. Closure, if you will. We let the guarding fleet get some shots on the tower in and then they went back to the hole. I keep firing and then...

Boom.

The tower explodes gloriously. It felt good. Really good.

Wait, what's that anathema over there?

Seems someone forgot to remove it. I hadn't killed any actual ships this weekend, so let's just kill it.

Blap.

I don't care what anyone says, that's my favorite kill mail at the moment. It just looks so silly, but right.

After that, we just proceeded to orderly make our way out over a few days. The operation was a success. Insidious Design lost a lot of ships that weekend.

...most of them self inflicted.

Still though, it was good closure. I was ok with it. And now we've moved on to more fun and exciting things.

Like stealing a thanatos from a pos and receiving a Vindicator from it. Like a super awesome slot machine! I'll tell you about that one next.

Blue probes, going out.


Thursday, November 22, 2012

Op. Demon's Run, pt. 2

                                                        Op. Demon's Run, pt. 2


Where was I...

Right, ridiculous amounts of utter silliness.

Contrary to what I was expecting, over night we went from "WH Alliance hitting a WH corp" to "Something unexpected in an entertaining way". Whilst I had slept, getting ready for a day full of shooting things with my moros, SojournerRover had gone and posted this thread on the EVE Online forums.

Huh, I knew he liked to whine everywhere he could, but I hadn't been expecting that.

Turns out he's mad about the fact that he's being evicted/burnt/killed. I totally understand that; I would be too. Not sure why he'd bother to post and rage on the forum but hey, if he wants to engage us on the forums instead of on Tranquility, that's his deal. Me, I'm gonna take my moros over to a few of his towers and engage it.

Target one is a tasty looking True Sansha Medium tower. Oh yes, we're hitting that first. Mmmmm. We take our happy little gang of murder to the tower and unsurprisingly, a whole group of Insidious Design is waiting in the tower for us, ready to pos gun us down.

What? I never said they were actually gonna shoot at us.

So we land, siege up and smack the crap out of that tower. The whole time they're pos gunning me, but I barely have to run my repper to keep up with the damage and

OHSHITOHSHITOHSHITOHSHIT THEY'RE BOMBING US.

Oh wait, that was one guy bombing us. I think it scratched my paint? Maybe? Didn't really notice it. So we get the tower down to 24% annnnnnd...

8 hour reinforce timer? Seriously? That's like when they invaded us! So stupid. So so stupid. 

We continue our way around the system, hitting towers and pocos as we go, when the guys on hole control get a little antsy. It makes sense, they're bored, no worries. A few scouts are sent out to see what they can see, and lo and behold, they find a 10 man tech 3 gang running sites two holes down. Awesome.

We get some volunteers together while the dreads go refit and get ready to hit another tower. Things are looking great and they roll out of the stage 2 hole to go kill some people. About 50 people total jumped out I think? Good numbers. Now, as any group of competent wormholers can tell you, what happened next was to be expected, because it was a stage 2 hole. As we crammed the fleet throught the hole, it went stage 3 and then snapped shut.

Shit.

This left about 7-8 people actually in the hole to do hole control. If I'm not mistaken, and I might be because I was sitting in a pos when this went down, Insidious Design had some 15-20 people online in the hole at that time. It could have gone really bad, really fast. Anyone looking at d-scan would have noticed the complete lack of ships. But no, all that happened was Rover complaining on the forums that life is so unfair, and blah blah blah, blah blah blah, save my ass, blah blah blah.

It took about 2 hours, but we got the fleet back in. And then went right back to hitting some towers. Ah, good times. The tower hitting continued over night into somewhere around early saturday morning. Or late friday night. I don't remember, there was some other matters on my mind.

Like the self destruct party.

Oh man, that self destruct party. I've never had a bigger laugh in my entire EVE career. It really took the cake for "Stupidest Thing Ever". Hold on, let me get you some pictures. 

God, look at that. That's so friggin sad! I wish I could add actual tears to that phoenix, but oh well. Story of its' life. I think the grand total of self destructed ships was a lot. Wait, I've got a picture for that as well? WILL WONDERS NEVER CEASE?!
Of that massive spike of self destructed ships, I think 3 of them died to our fire. Among those numbers self destructed are capitals, freighters, and numerous other ships. It was just so sad to see if all blow up, and not by my hands.

Anyway, that wraps things up for this post. It's longer than the usual ones, and a little rambley, but you stuck with it. Good work! The final installment of this EPIC SAGA (hahahahahahahahhahaha oh man that still cracks me up) will go up later. Promise!

Blue Probes going out.

 

        

Tuesday, November 20, 2012

                                                                                           Op. Demon's Run

This past weekend, oh man, hahahahaha, this past weekend. 

So, as many of you might have gathered, this past weekend Talocan United and Transmission Lost were out and about, hitting Insidious Design. As most of you might remember, I'm an ex-director of their corp that was kicked out for extremely petty reasons. The fact that they invaded one of Talocan's systems and pissed off the alliance executor didn't help their case either. Crazy, right?

So, we planned this op very slowly, making sure that we could get things into Insidious Design's hole with minimal resistance. (Haha, that's gonna be funny later. Trust me) I fit up a Moros with all the trimmings and goodness, little meta 2 blaster here, little faction there, everything that makes it fun to fly. It's no phoenix, but it'll do for what we're expecting. As I move it into jump position, the TL insertion fleet lands on the low sec into Insid's hole, and ever so politely lights me a cyno. I happily jump to it and jump on in. The rest of TL's fleet comes along and we go to work assuming hole control.

It's right about then that Insidious Design goes and tries to get assistance. Realizing that they're slightly outnumbered, and the fact that fighting just isn't in their nature, they pos up without taking so much as a peek  outside the shields. They also proceed to call Exhale., Surely You're Joking, and just about anyone else that would listen. We'd left the low sec hole open since we were going to drag a few more ships slowly through it. That's when we hear from one of the stragglers that Exhale had a fleet coming to shoot us up a bit. As fun as that would be, we had different plans.

And by plans, I mean "We slapped the hole shut with a Revelation." Literally. They got 3 jumps out, we lit a cyno, and closed the hole into J151718 with it. Pretty funny if you ask me. After that happened, we started to roll the hole to get more people in, set up towers, all that goodness. We eventually get a Transmission Lost tower in and set up. While we waited for more people so we could smack the towers with our capital fleet, I did a bit of talking to other alliances, the usual fun diplo work. Oh, the mails it generated. I'll share them with you in a bit. Still setting up.

So anyway, we finally get around to going to hit the tower. We've learned from the past few times that hey, sub caps really don't need to be on the field. Ever. Unless there's a fight. Even then, you want to make sure that they're locked up by logi before the pos turns on them. Anyways, 3 moros, a revelation and an archon land on grid with Redrum, Insidious design's main tower. We sieged up and watched all the people inside in their ships just watch as we bashed their tower into reinforced. Oh sure, they tried to pos gun us down, but it's kinda hard to do that when the archon you're shooting is tanking with no problem, and the moros gives exactly 0 fucks when you shoot it. It took about 30 minutes at most to blap the tower.

I'll be breaking this story up into parts, as it's pretty long. Might be 3 parts actually. Next part goes up soonish.

Blue probes, going out.    

Sunday, November 4, 2012

                My Little Frig Roam: Friendship is Hilarious


Ok, so, it's been awhile. Work has been kicking my ass. But it's cool, because I'm back now. Stories and stuff are back to normal.

But you're not reading this because you want my excuses. No, you want stories. So story time it is!

Every once in awhile, all the major wormhole groups get together and go on a null roam. Mostly because it's funny. Yesterday was once such event. We got everyone together, set lots of groups to blue standings, and then proceeded to frig up. Since I had originally volunteered a Talocan person to FC, I was waiting for him to show up.

He never did. Bastard.

I thought to myself, what sucker can I throw into a position of authority to take charge of a massive group of wormholers in a frig roam across the stars of null sec in an attempt to die gloriously or murder people trying?

So, I'm leading this group of 90+ frigs through low to get to delve so we can have a fun roam through there, maybe fight us some testies. We get to the first null, has about 10 in local, all neuts, and none of them save one guy want to fight us. Sad. So we start going system to system, looking for targets. WE continue until we find a tier 3 bc gang alphaing things on a gate. We give chase, but to no avail. Damn those idiots for running! Hate them so.... eh they probably made the smart decision here. 

So we continue on, me FC'ing without giving too much indication to where we were going for fear of running into RnK again (At least they gave me some good screentime when we got pipe bombed!) and I jump us right into a terrifying deadly gang of 6 THRASHERS AND A MERLIN. THE HORROR.

So, 6 dead thrashers and 1 dead merlin later, and our balls feeling a bit less blue, we count up the dead.

Wait, none of us died? Dreams do come true. Then again, 90 tech 2 frigs versus tech 7 tech 1 ships is a bit overkill. Good times. We get a few more jumps and I have fleet hold for a minute. 

Gate fire. Gate fire? I don't remember saying jump. "ENEMY LOKI JUMPED INTO YOU"

:D

Bubbles went up and it uncloaked. The fight was underwhelming, as it lasted all of 10 seconds, and its pod lasted even less.   Glorious combat! Kinda.

The rest of the roam was kinda a bust, all we managed to catch was a reaper and someone that d/c'd got popped and podded by the fleet. Poor Corbexx. I made sure that the offenders who had the crappy overview paid him back. It's not the money, it's the principal of the thing. After that though, we almost caught stuff but their intel channels told everyone to dock up. Lame. So we headed home with a decent number of kills and the promise of more glory later.

Total kills: 12
Total friendly losses: 1* (Friendly fire still counts)
Fun had: Plenty!

I'll have another story up later, for now, fly well!

Blue probes out.

Thursday, September 13, 2012

                     The reason you don't piss blues off

So, it's been awhile. I'm sorry, just been busy. Also, not that many good stories. Us exploding in stupid ways never does. Luckily, we can fix that. 

What? We just did?

Oh, we totally just did.

How did we manage this, you ask? Well, let me tell you.

So, I'm sitting in pub channel, minding my own business, when someone pipes up, "Excuse me, is there a diplo available?".

Hmm.

Hmmmmmmm.

HMMMMMMMMMM.

"Yo!"

Don't look at me like that. I didn't know what to expect. And I wasn't feeling the subtle aspect of it. So the guy starts up a conversation with me, and right off the bat, he tells me he's got Jasminmatar's c2 pulsar that he's trying to move out of, but Jas was being a dick and was besieging his tower. Not cool. Then again, Jas has never been one to stick to his word. And then my new best friend told me what I wasn't expecting:

"He's siegeing it with a chimera"

Oh. Oh this is good.

So, I immediately put out a call to the alliance, and then, since I didn't feel like halfassing it, called it MORE friends. Transmission Lost and SRS. to the rescue/lulz! Turns out Jas also had some other shield ships hitting the tower, but eh, I want that Chimera and I want it dead.

So, we assemble the fleet one jump out and I start to scan down the hole, but my scout/new best friend was kind enough to give us a warp in. So awesome. Since I'm in a hound, and I wasn't feeling up to FC'ing this, I graciously hand off FC duties to Cipreh, who was kind enough to accept. I trust his judgement, since he's shot us up enough. 

We warp into the pos that's being shot up, and our advance scout goes for the hero tackle, but as soon as we land on the hole and jump in, we hear that the chimera is bubbled. 

Tha hell?

Turns out they bubbled their own chimera and fleet. We start getting points on things, but we can't get the chimera pointed because it's in triage. Silly Boxxykiller. We begin pointing everything that we can, but some stuff gets out. I go to point Jas since I know he's their FC, but he has long since fled the field of honor.

Because, you know, Jas. Kind of a coward when it comes to losing his ships. Even with a chimera on field.

We start engaging them and they start to drop. The enemy chimera can't keep up with the ships getting slaughtered, and since it's in triage, we just murder everything else off the field. Along the way we lose one of our sabres to the enemy, but that was about it. Not too shabby.

So, we've lay waste to everything but boxxy and her chimera. We literally just poor firepower into it and it starts to go down faster than a fat kid bungee jumping towards a sea of cake as far as the eye can see. At about 50% structure, Boxxy starts to jettison ships out. We see a loki, drake, and a shuttle pop out. Right at that point, the chimera explodes in a blaze of failure and bitterness. Boxxy was then kind enough to jump into the loki, and that poor loki. Just explodes so fast. I wanted to feel bad, but then Boxxy jumps into the drake.

Which then explodes in less than 3 seconds. Whoops.

Luckily for boxxy, she knows how to flee properly. So she gets out. Oh well. We then take our fleet back to their half mass high sec static and the rest of their fleet lands and starts to flee. So we help them out a bit and get close it for them. We catch the stragglers and I proceed to scan a way out for a fleet. We get an exit 5 from Jita and everyone piles out into high. Not bad for less than an hours work I'd say.

I'd like to thank Jasminmatar for up and leaving his fleet in disarray yet again, as he is known to do. Without your desertion of your fleet, we wouldn't have had such an easy time murdering your friends. So thank you, from the bottom of our magazines.

Because they're empty. From shooting you. To death.

Ok, time to head back to my home hole. More stories to create, you know?

 

Blue probes out.

Friday, August 17, 2012

Ratting in Null Sec

So, you shot someone in high sec. Don't worry, accidents hap...

Oh. oh you MEANT to shoot him. Ok, I can respect that. Murder is fun and all.

....they didn't attack you first?

...they were in a POD?!

Oh man. Ok, don't worry. Just relax. This sort of thing happens every day in EVE. I know, because I've done it before. We can totally fix this.

First, you're gonna need to find a way into null. Luckily, there's a good number of wormholes that lead there from w-space. Scan one down and get into deep null. Where there's no activity.

No, don't go to Delve stupid. You'll just get hot dropped by supers.

Ok, so you're in deep. Good.

Now warp to belts and find the shiniest battleship there is.

KILL IT AND TAKE IT'S BOUNTIES.

Because, well, sec equates to how high its' bounty is. For some reason. Don't look at me, I just shoot people usually.

But yeah, ratting. Every 15 minutes, you get both the bounty for the rat you killed and sec status from the highest value rat you killed. Weird, I know. Just remember that it gives you sec for each system you rat in as well. Hell you can go from -4.0 to -2.0 in less than a day.

Crazy how that works, huh?

Now go out and rat! Get some loot, chat with locals, shoot them, watch them shoot you, and have fun!

Blue Probes Out.

Friday, July 27, 2012

The Last Chancers, Transmission Lost & Talocan United defend a Class 2 w...



Right, so there was going to be a post about kicking about null sec earlier this week, but then germans decided to try and kick over a pos in a system we're playing around in. Pretty good sized fleet, but they had a small problem.

They're null seccers.

Null seccers as a whole are fairly unfamiliar with the concept of "hole control". They decided that closing/critting a hole one at a time makes more sense than sending a fleet over to do it. These particular null sec folks did exactly that, which cost them dearly. They had been wailing on the pos and got it to 64% percent when we got a large group of people together and got them to roll holes for us by being sneaky. Having scouts ready to get us a new hole when the old one closed, we got the new one and found it was only 4 from the old one. We got there as fast as possible, and, well, the video above is the end result. Was fun!

Blue Probes Out.